booster gold was created by dan jurgens in 1986, and his first appearance was in booster gold 1. booster was born michael jon carter on december 29th, in the year 2442.
the more you extract, the more s.pts you get allowing you to extract better skills from more items. there are different levels of extracting. each person has their own skill level. so when you extract a skill for one person, you have to do it for any other you want to have that skill. if that person has the skill equipped already and you want
in that room is a salarian worker. he will mention that he is in pain, and at the cost of some medi-gel, you can get some information, well, nothing we don't already know, lots of mercs to fight, but the paragon points are a nice touch. in the next room, it is full of eclipse mercenaries, primarily troopers and vanguards, as well as a fair
follow the path underneath, picking up the gold bar along the way, to get to an ammo cache. head back to the battery, grab it, and use the platform to complete the mission. ----- xiii. mission 13 explore the mines ----- monsters: 1224 objectives: 1 secrets: 3 reward: $50000 -explore the mines baker informs you that this is the core of magma's research and a bunch of other unnecessary crap
it uses 8.1 kg 18 lb of rpd-380 stick propellant, accelerating a 10 kg 22 lb depleted uranium rod penetrator, estimated from cutaway mock-ups to be 800 mm 31 in long, to a muzzle velocity of
use the key to unlock the door and proceed to the next area. you're going to get a lot of equipment during these exercises. press f1 at any time to access the inventory screen, which will let you add and remove items from the toolbelt. press f2 to view your current goals and any notes you may decide to take. on a typical mission, a unatco agent's objectives are logged electronically so that he
during this time he probably met frank yeager and his 'sister' naomi. in the late 80s, another injury cost him an eye. big boss then retired from the front lines and began to concentrate on military education and training. the 1990's arrived and he was nominated as general planning commander of the international special forces squad fox-hound. in the mid-90s big boss, transformed by greed and
energy weapons well, they've got pros and cons. as a general rule, in the main game, they aren't very good. they're rare, they cost tons of caps to maintain and since they're rare, you won't be repairing them with other energy weapons until near the end of the game and worst of all, their out-damaged by small guns. for example, the plasma
this amount can be increased by having the character equip accessories with needed skills if you need more than three. in order to have skills to set, a character must first extract a skill from an unequipped accessory or armor/helmet . extracting a skill requires that the character has enough skill points and a sufficient skill level
lastly, thanks to j-war for help with the soundtrack names, music extraction, etc . ===== ***** **15. legal crap** ***** this walkthrough/faq was created and copyrighted by elbryan42. you can use this for personal use, but please don't distribute this without my permission. no part of this this is to be taken and used as your own work. metal gear and metal gear 2: solid snake are copyrighted
for dungeon keeper 2 on the pc, faq/walkthrough by kchang. dungeon keeper 2 unofficial strategy guide and faq by kasey chang released march 29, 2003 0 introduction this section is mainly about the faq itself and some legalese.
*note* the ammount of damage you delt gold fly in the last battle will determine how much hp he has for this fight. you now have all 3 ingredients, so go back to see jean in the kitchen. *note* now that the gold fly's been defeated, there aren't any roaches in the two maze rooms anymore. petape thanks you, and tells you to wait in the dining